#
# Marlin Firmware
# PlatformIO Configuration File
#

#################################
#                               #
#      Native / Simulation      #
#                               #
#################################

#
# No supported Arduino libraries, base Marlin only
#
[env:linux_native]
platform         = native
framework        =
build_flags      = -D__PLAT_LINUX__ -std=gnu++17 -ggdb -g -lrt -lpthread -D__MARLIN_FIRMWARE__ -Wno-expansion-to-defined
build_src_flags  = -Wall -IMarlin/src/HAL/LINUX/include
build_unflags    = -Wall
lib_ldf_mode     = off
lib_deps         =
build_src_filter = ${common.default_src_filter} +<src/HAL/LINUX>

#
# Native Simulation
# Builds with a small subset of available features
# Required system libraries: SDL2, SDL2-net, OpenGL, GLM
#   sudo apt-get install python3-venv build-essential libsdl2-dev libsdl2-net-dev libglm-dev
# See https://docs.platformio.org/en/latest/platforms/native.html for more information
#
# Tested with Linux (Mint 20) : gcc [9.3.0, 10.2.0]: libsdl2-dev[2.0.10], libsdl2-net-dev[2.0.1], libglm-dev[0.9.9.7, 0.9.9.8]
#
# For VSCode debugging see buildroot/share/PlatformIO/debugging/launch.json
#
[simulator_common]
platform          = native
framework         =
build_flags       = ${common.build_flags} -std=gnu++17 -D__PLAT_NATIVE_SIM__ -DU8G_HAL_LINKS
                    -I/usr/include/SDL2 -IMarlin -IMarlin/src/HAL/NATIVE_SIM/u8g
build_src_flags   = -Wall -Wno-expansion-to-defined -Wno-deprecated-declarations -Wcast-align
release_flags     = -g0 -O3 -flto
debug_build_flags = -fstack-protector-strong -g -g3 -ggdb
lib_compat_mode   = off
build_src_filter  = ${common.default_src_filter} +<src/HAL/NATIVE_SIM>
lib_deps          = ${common.lib_deps}
  MarlinSimUI=https://github.com/p3p/MarlinSimUI/archive/8791f3ff43.zip
  Adafruit NeoPixel=https://github.com/p3p/Adafruit_NeoPixel/archive/c6b319f447.zip
  LiquidCrystal=https://github.com/p3p/LiquidCrystal/archive/322fb5fc23.zip
extra_scripts = ${common.extra_scripts}
  pre:buildroot/share/PlatformIO/scripts/simulator.py

[simulator_linux]
extends     = simulator_common
build_flags = ${simulator_common.build_flags} -ldl -lpthread -lSDL2 -lSDL2_net -lGL

[env:simulator_linux_debug]
extends    = simulator_linux
build_type = debug

[env:simulator_linux_release]
extends     = simulator_linux
build_type  = release
build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}

#
# Simulator for macOS (MacPorts)
#

#
# MacPorts:
#  sudo port install gcc12 glm libsdl2 libsdl2_net
#
#  cd /opt/local/bin
#  sudo rm gcc g++ cc ld
#  sudo ln -s gcc-mp-12 gcc ; sudo ln -s g++-mp-12 g++ ; sudo ln -s g++ cc
#  sudo ln -s ld-classic ld
#  cd -
#  rehash
#
# Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#
#==================================================================================
#
# Homebrew:
#  /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
#
#  brew install gcc@12 glm sdl2 sdl2_net
#
#  cd /opt/homebrew/bin
#  sudo rm -f gcc g++ cc
#  sudo ln -s gcc-12 gcc ; sudo ln -s g++-12 g++ ; sudo ln -s g++ cc
#  cd -
#
# Use 'brew install mesa' to get a <GL/gl.h> if no Xcode is installed.
# If Xcode is installed be sure to run `xcode-select --install` first.
#

[simulator_macos]
build_unflags     = -lGL -fstack-protector-strong
build_flags       =
  -I/opt/local/include
  -I/opt/local/include/freetype2
  -I/opt/local/include/SDL2/
  -L/opt/local/lib
  -Wl,-framework,OpenGl
  -Wl,-framework,CoreFoundation
  -lSDL2
  -fno-stack-protector

[env:simulator_macos_debug]
extends         = env:simulator_linux_debug
build_flags     = ${env:simulator_linux_debug.build_flags} ${simulator_macos.build_flags} -ggdb -Og -D_THREAD_SAFE
build_unflags   = ${simulator_macos.build_unflags}
custom_verbose  = 0
custom_gcc      = g++

[env:simulator_macos_release]
extends         = env:simulator_linux_release
build_flags     = ${env:simulator_linux_release.build_flags} ${simulator_macos.build_flags}
build_unflags   = ${simulator_macos.build_unflags}
custom_verbose  = 0
custom_gcc      = g++

#
# Simulator for Windows 10
#
#  MSYS2 mingw-w64-x86_64 with these packages:
#   pacman -S --needed base-devel mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-glm mingw64/mingw-w64-x86_64-SDL2 mingw64/mingw-w64-x86_64-SDL2_net mingw-w64-x86_64-dlfcn
#
#  Ensure the following paths have been added to the PATH system environment variable:
#   C:\msys64\mingw64\bin, C:\msys64\ucrt64\bin, C:\msys64\usr\bin
#

[env:simulator_windows]
extends         = simulator_common
build_src_flags = ${simulator_common.build_src_flags} -fpermissive
build_flags     = ${simulator_common.build_flags} ${simulator_common.debug_build_flags}
                  -IC:\\msys64\\mingw64\\include\\SDL2 -fno-stack-protector -Wl,-subsystem,windows
                  -ldl -lmingw32 -lSDL2main -lSDL2 -lSDL2_net -lopengl32 -lssp
build_type      = debug
