Initial commit

This commit is contained in:
Tomislav Kopić 2024-10-30 21:12:51 +01:00
commit e0c4e28bb4
9 changed files with 187 additions and 0 deletions

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:d1_mini_lite]
platform = espressif8266
board = d1_mini_lite
framework = arduino
lib_deps =
bblanchon/ArduinoJson@^7.2.0
adafruit/Adafruit GFX Library@^1.11.11
adafruit/Adafruit SSD1306@^2.5.13
chunkysteveo/OctoPrintAPI@^1.1.6

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// WiFi settings
#define WIFI_SSID "Your_SSID"
#define WIFI_PASSWORD "Your_Password"
// OctoPrint settings
#define OCTOPRINT_HOST "your.octoprint.local"
#define OCTOPRINT_PORT 9000
#define OCTOPRINT_API_KEY "Your_OctoPrint_API_Key"
#define OCTOPRINT_API_REFRESH_INTERVAL 30000
// OLED display settings
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define OLED_RESET -1
#define FRAMERATE 8

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#include "config.h"
#include "setup.h"
void loop() {
// put your main code here, to run repeatedly:
}

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#include <Arduino.h>
#include <ESP8266WiFi.h>
#include <WiFiClient.h>
#include <ArduinoJson.h>
#include <Wire.h>
#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>
#include <OctoPrintAPI.h>
String printerOperational;
String printerPaused;
String printerPrinting;
String printerReady;
String printerText;
String printerHotend;
String printerTarget;
String payload;
WiFiClient client;
OctoprintApi api(client, ip, octoprint_httpPort, octoprint_apikey);
void setup() {
// Connect to wifi
Serial.begin(115200);
Serial.println("Connecting to WiFi...");
Serial.print("SSID: ");
Serial.println(WIFI_SSID);
Serial.print("OctoPrint URL: ");
Serial.println(OCTOPRINT_URL);
Serial.print("OctoPrint API Key: ");
Serial.println(OCTOPRINT_API_KEY);
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html