CubeGotchi/hal.h

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2024-06-11 16:36:51 +00:00
/*
* TamaLIB - A hardware agnostic Tamagotchi P1 emulation library
*
* Copyright (C) 2021 Jean-Christophe Rona <jc@rona.fr>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _HAL_H_
#define _HAL_H_
#include "hal_types.h"
#ifndef NULL
#define NULL 0
#endif
typedef enum {
LOG_ERROR = 0x1,
LOG_INFO = (0x1 << 1),
LOG_MEMORY = (0x1 << 2),
LOG_CPU = (0x1 << 3),
} log_level_t;
/* The Hardware Abstraction Layer
* NOTE: This structure acts as an abstraction layer between TamaLIB and the OS/SDK.
* All pointers MUST be implemented, but some implementations can be left empty.
*/
typedef struct {
/* Memory allocation functions
* NOTE: Needed only if breakpoints support is required.
*/
//void * (*malloc)(u32_t size);
//void (*free)(void *ptr);
/* What to do if the CPU has halted
*/
void (*halt)(void);
/* Log related function
* NOTE: Needed only if log messages are required.
*/
//bool_t (*is_log_enabled)(log_level_t level);
void (*log)(log_level_t level, char *buff, ...);
/* Clock related functions
* NOTE: Timestamps granularity is configured with tamalib_init(), an accuracy
* of ~30 us (1/32768) is required for a cycle accurate emulation.
*/
void (*sleep_until)(timestamp_t ts);
timestamp_t (*get_timestamp)(void);
/* Screen related functions
* NOTE: In case of direct hardware access to pixels, the set_XXXX() functions
* (called for each pixel/icon update) can directly drive them, otherwise they
* should just store the data in a buffer and let update_screen() do the actual
* rendering (at 30 fps).
*/
void (*update_screen)(void);
void (*set_lcd_matrix)(u8_t x, u8_t y, bool_t val);
void (*set_lcd_icon)(u8_t icon, bool_t val);
/* Sound related functions
* NOTE: set_frequency() changes the output frequency of the sound, while
* play_frequency() decides whether the sound should be heard or not.
*/
void (*set_frequency)(u32_t freq);
void (*play_frequency)(bool_t en);
/* Event handler from the main app (if any)
* NOTE: This function usually handles button related events, states loading/saving ...
*/
int (*handler)(void);
} hal_t;
extern hal_t *g_hal;
#endif /* _HAL_H_ */