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// If game time is going faster than it should, increase this value by 1 to slow it down.
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// If game time is going faster than it should, increase this value by 1 to slow it down.
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// fixed microsecond sleep between each cycle used to fine tune the emulator time drift even more
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// fixed microsecond sleep between each cycle used to fine tune the emulator time drift even more
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#define FINE_TUNING_DELAY 23
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#define FINE_TUNING_DELAY 22
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// If game time is going faster than it should, increase this value
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// If game time is going faster than it should, increase this value
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/**************************************************************************/
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/**************************************************************************/
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