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@ -30,11 +30,11 @@
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// it also seems that the temperature also effects the clock frequency so time keeps on drifting and it get's noticable after some time.
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// You can play around with these 2 to try and reduce the drift:
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#define EMULATOR_CLOCK_SPEED 1002701 // this values seems to be around 1002700(+-10)
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#define EMULATOR_CLOCK_SPEED 1002700 // this values seems to be around 1002700(+-5)
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// If game time is going faster than it should, increase this value by 1 to slow it down.
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// fixed microsecond sleep between each cycle used to fine tune the emulator time drift even more
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#define FINE_TUNING_DELAY 24
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#define FINE_TUNING_DELAY 23
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// If game time is going faster than it should, increase this value
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/**************************************************************************/
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