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Tomislav Kopić 2024-06-12 20:38:43 +02:00
parent eff6524968
commit 48cdca8ce7

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@ -30,11 +30,11 @@
// it also seems that the temperature also effects the clock frequency so time keeps on drifting and it get's noticable after some time. // it also seems that the temperature also effects the clock frequency so time keeps on drifting and it get's noticable after some time.
// You can play around with these 2 to try and reduce the drift: // You can play around with these 2 to try and reduce the drift:
#define EMULATOR_CLOCK_SPEED 1002701 // this values seems to be around 1002700(+-10) #define EMULATOR_CLOCK_SPEED 1002700 // this values seems to be around 1002700(+-5)
// If game time is going faster than it should, increase this value by 1 to slow it down. // If game time is going faster than it should, increase this value by 1 to slow it down.
// fixed microsecond sleep between each cycle used to fine tune the emulator time drift even more // fixed microsecond sleep between each cycle used to fine tune the emulator time drift even more
#define FINE_TUNING_DELAY 24 #define FINE_TUNING_DELAY 23
// If game time is going faster than it should, increase this value // If game time is going faster than it should, increase this value
/**************************************************************************/ /**************************************************************************/